However, like its predecessors saving April O’Neil was the number one (and only) priority. Bebop, Rocksteady, Krang, Shredder, Baxter Stockman, General Traag, and the Super Shredder were just some of the villains that the player had to take down. Unlike some of its predecessors, this game featured more boss battles with many characters from the 1987 animated series. If any character is defeated, then he is captured, and can be rescued at the end of each stage. Michelangelo and Leonardo have more balanced attacks, offering the player characters that can do damage, but also have some mobility. Raphael has the opposite problem – fast but not very powerful. Donatello’s bo staff offered long-range attacks, but is unfortunately slow. This was a marked differentiation from other games (most notably the original video game), where the player could only be one turtle at a time until that character “died” or was captured.Īttacks available for each turtle were representative of what they could do. That meant that the player always had the option of picking exactly what turtle was right for each level. Like all other turtle games, this iteration allowed the player to emulate any one of the heroes in green, but could also switch between them before tackling each level. After the release of Fall of the Foot Clan in 1990, Konami made a comeback the very next year with another handheld adventure in Teenage Mutant Ninja Turtles II: Back from the Sewers.
That’s why it was even better for everyone when the turtles could go anywhere a player wanted, right in the palm of their hands. From the original Nintendo Entertainment System to the Sega Genesis, the turtles were everywhere, and fans couldn’t get enough. When it came to video games, there wasn’t a single available platform that didn’t try to benefit from the overwhelming popularity of the Teenage Mutant Ninja Turtles.